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  1. Models
  2. 3D
  3. Hyper3d

Hyper3D Rigging

Generate

Hyper3D Rigging adds a skeleton and skin weights to an existing 3D character while preserving its geometry, embedded materials and textures. Choose automatic, human, quadruped, bird, dragon, kaiju or custom anatomy, with shell or core skinning. Custom skeletons use a bone hierarchy or an anatomy description. Optionally attach up to 10 compatible stock animations or single-Take FBX clips, and export GLB, FBX or USDZ. A JPG, PNG or WebP reference can guide skeleton selection. Prepare a self-contained mesh facing +Z with +Y up in a right-handed coordinate system; the tool centers and scales it but does not rotate it to face forward. It does not generate textures or remesh the model.

Added Nov 13, 2026

Details

Price per model
$0.2/model
Model type
retexture
Typical duration
~3 min
Inputs
Text + Image

Price table

Each row is the price for one completed 3D model generation.

VariantPrice

Default

Default

$0.2/model

Settings

Generation controls available for this model.

Output Format

GLB

Custom bone hierarchy

object

JSON array of 1–256 bones with unique name and parent index. One root has parent -1. Optional length is positive; transform is a flat 4×4 matrix. Custom template only; use this or an anatomy description.

Custom FBX clips

object

JSON array of up to 10 distinct public FBX URLs matching this rig. Each must be at most 25 MiB and contain exactly one Take. Leave stock animations empty; in-place processing is unavailable.

Export format

Select

Default

fbx

Options (3)

GLB, FBX, USDZ

Loop in place

Toggle

Default

No

For compatible looping stock animations. Non-looping clips are unchanged.

Skeleton description

Text

Describe the anatomy for a Custom skeleton. Leave the bone hierarchy empty.

Skeleton template

Select

Default

auto

Options (7)

Auto, Human, Quadruped, Bird +3 more

Skinning method

Select

Default

shell

Options (2)

Shell — smooth surface weights, Core — precise joint weights

Stock animations

object

Choose up to 10 compatible clips. Explicit Human, Bird and Quadruped templates support stock animations. Leave custom FBX clips empty.

API request

Submit the generation with POST /api/generate-video, then poll the returned run ID for completion.

{
  "model": "hyper3d/rigging",
  "prompt": "A studio-quality 3D model of a ceramic desk lamp.",
  "bone_template": "auto",
  "skinning_method": "shell",
  "geometry_file_format": "fbx",
  "in_place": false
}
Browse the 3D models API catalog

Examples

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Related 3d models

Compare Hyper3D Rigging with similar models from the same provider or model family.

Rodin 2.5

hyper3d/rodin-v2.5

Production-ready 3D assets from an image or prompt with clean topology, UVs and PBR textures. Quality tiers and a high-detail add-on change the price.

Meshy Rigging

meshy/rigging

Add a biped or quadruped skeleton to an existing character mesh with at most 380,000 triangles.

Meshy T2

meshy/t2

Meshy T2 creates 3D models with Smart Topology and separate triangle-mesh parts from a text prompt or one JPG/PNG image up to 20 MB. T2 is the faster variant. Choose 100–15,000 target triangles (default 4,000), geometry only or textures, optional PBR materials, humanoid rigging and animation. Download GLB and available OBJ, FBX or USDZ outputs. Text prompts support up to 600 characters; texture prompts up to 800. N1 texturing uses reference imagery and produces 2K base color without PBR.

Meshy T2.5

meshy/t2.5

Meshy T2.5 creates 3D models with Smart Topology and separate triangle-mesh parts from a text prompt or one JPG/PNG image up to 20 MB. Choose 100–30,000 target triangles (default 15,000), geometry only or textures, optional PBR materials, humanoid rigging and animation. Download GLB and available OBJ, FBX or USDZ outputs. Text prompts support up to 600 characters; texture prompts up to 800. N1 texturing uses reference imagery and produces 2K base color without PBR.

MoGe 2

microsoft/moge-2

MoGe 2 by Microsoft reconstructs visible scene geometry from one JPG, PNG or WebP image up to 2048 × 2048 pixels and 20 MB. Download a textured GLB mesh, a colored PLY point cloud, colorized depth and validity maps, and camera field of view and intrinsics. Choose one of four checkpoints; normal-capable checkpoints also return surface normals. Processing detail, masking, edge filtering and an optional known horizontal field of view are adjustable. Reconstruction does not recover unseen surfaces or guarantee absolute scale. $0.01 per started decimal megapixel, minimum one megapixel; all options included.

MoGe 3

microsoft/moge-3

MoGe 3 by Microsoft reconstructs visible scene geometry from one JPG, PNG or WebP image up to 2048 × 2048 pixels and 20 MB. Download a textured GLB mesh, a colored PLY point cloud, colorized depth, surface normals and validity maps, and camera field of view and intrinsics. Choose zero to five depth-refinement passes, processing detail, masking, edge filtering and an optional known horizontal field of view. Reconstruction does not recover unseen surfaces or guarantee absolute scale. $0.015 per started decimal megapixel, minimum one megapixel; all options included.