Meshy T2
meshy/t2Meshy T2 creates 3D models with Smart Topology and separate triangle-mesh parts from a text prompt or one JPG/PNG image up to 20 MB. T2 is the faster variant. Choose 100–15,000 target triangles (default 4,000), geometry only or textures, optional PBR materials, humanoid rigging and animation. Download GLB and available OBJ, FBX or USDZ outputs. Text prompts support up to 600 characters; texture prompts up to 800. N1 texturing uses reference imagery and produces 2K base color without PBR.
Meshy T2.5
meshy/t2.5Meshy T2.5 creates 3D models with Smart Topology and separate triangle-mesh parts from a text prompt or one JPG/PNG image up to 20 MB. Choose 100–30,000 target triangles (default 15,000), geometry only or textures, optional PBR materials, humanoid rigging and animation. Download GLB and available OBJ, FBX or USDZ outputs. Text prompts support up to 600 characters; texture prompts up to 800. N1 texturing uses reference imagery and produces 2K base color without PBR.
MoGe 2
microsoft/moge-2MoGe 2 by Microsoft reconstructs visible scene geometry from one JPG, PNG or WebP image up to 2048 × 2048 pixels and 20 MB. Download a textured GLB mesh, a colored PLY point cloud, colorized depth and validity maps, and camera field of view and intrinsics. Choose one of four checkpoints; normal-capable checkpoints also return surface normals. Processing detail, masking, edge filtering and an optional known horizontal field of view are adjustable. Reconstruction does not recover unseen surfaces or guarantee absolute scale. $0.01 per started decimal megapixel, minimum one megapixel; all options included.
MoGe 3
microsoft/moge-3MoGe 3 by Microsoft reconstructs visible scene geometry from one JPG, PNG or WebP image up to 2048 × 2048 pixels and 20 MB. Download a textured GLB mesh, a colored PLY point cloud, colorized depth, surface normals and validity maps, and camera field of view and intrinsics. Choose zero to five depth-refinement passes, processing detail, masking, edge filtering and an optional known horizontal field of view. Reconstruction does not recover unseen surfaces or guarantee absolute scale. $0.015 per started decimal megapixel, minimum one megapixel; all options included.
Meshy N1 Retexture
meshy/n1/retextureApply 2K base-color textures to an existing GLB, glTF, OBJ, FBX, or STL mesh using one to four JPG, PNG, or WebP reference images. The first image is the front view. Preserve the original UVs or generate new ones. Image references are required; text prompts are not supported.
Meshy Relief
meshy/reliefTurn one JPG, PNG, or WebP image up to 20 MB into a low or high relief. Download a 16-bit 2K PNG depth map, with optional GLB and STL meshes. Set a 20–250 mm size, emboss or engrave, adjust depth and base removal, and optionally bend the relief. Mesh resolution ranges from 512 to 2048; high-resolution or bent meshes can produce very large downloads.