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  1. Models
  2. 3D
  3. Tripo3d

Tripo Mesh Complete

Generate

Split a 3D mesh into parts and fill hidden regions where the parts meet. Choose AI completion for missing geometry or quick-cap boundary sealing. Accepts mesh inputs up to 150 MB.

Added Nov 2, 2026

Details

Price per model
$1.08/model
Model type
retexture
Typical duration
~3 min
Inputs
Text

Price table

Each row is the price for one completed 3D model generation.

VariantPrice

Ai Completion

Default

$1.08/model

Quick Cap

$0.84/model

Settings

Generation controls available for this model.

Output Format

GLB

completion mode

Select

Default

ai_completion

Options (2)

ai_completion, quick_cap

ai_completion generates the missing geometry; quick_cap only seals open boundaries, faster and cheaper.

version

Select

Default

v1.0

Options (2)

v1.0, v2.0

Segmentation: v1.0 by geometry; v2.0 (beta) with semantic part labels.

API request

Submit the generation with POST /api/generate-video, then poll the returned run ID for completion.

{
  "model": "tripo3d/mesh-complete",
  "prompt": "A studio-quality 3D model of a ceramic desk lamp.",
  "completion_mode": "ai_completion",
  "version": "v1.0"
}
Browse the 3D models API catalog

Related 3d models

Compare Tripo Mesh Complete with similar models from the same provider or model family.

Tripo Smart Segment Mesh

tripo3d/smart-segment/model

Split an existing GLB mesh into named, editable parts. Choose coarse, medium or fine granularity and optionally name the desired parts. Accepts GLB inputs up to 150 MB.

Tripo Animate

tripo3d/animate

Rig a 3D mesh and apply one to five preset animations, including walking, running and creature motion. Export GLB or FBX, with optional in-place motion. Accepts mesh inputs up to 150 MB.

Tripo Convert

tripo3d/convert

Convert a GLB, glTF, FBX, OBJ or STL mesh to GLTF, FBX, USDZ, OBJ, STL or 3MF. Adjust scale, pivot, texture format and size, face limit or quad remeshing. Mesh inputs can be up to 150 MB; quad output uses FBX.

Tripo H3.0

tripo3d/h3.0

Tripo H3.0 creates 3D models from a text prompt, one image, or 2–4 ordered views of the same object. This stable v3.0 checkpoint offers up to 2 million triangle faces with detailed geometry, optional PBR textures up to 8K, low-poly controls and editable untextured parts. Triangle models use GLB; quad meshes use FBX.

Tripo P1

tripo3d/p1

Tripo P1 creates low-poly 3D assets from a prompt, one image, or 2–4 ordered views of one object. Set a target of 50–20,000 faces, choose geometry only or textures up to 8K, and control PBR materials, UV export and reproducible seeds.

Tripo Retopology

tripo3d/retopology

Rebuild mesh topology with selectable v1.0, v2.0 or v3.0 algorithms, a target face count and optional quad output. The v3.0 algorithm also supports UV unwrapping. Accepts mesh inputs up to 150 MB.