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  1. Models
  2. 3D

TRELLIS.2

Generate

Turn one object image into a textured GLB with UVs and embedded PBR materials. Choose geometry and texture detail, control the target face count, and optionally preserve an existing transparent background.

Added Sep 13, 2026

Details

Price per model
$0.2/model
Model type
image-to-3d
Typical duration
~3 min
Inputs
Image
Image required

Price table

Each row is the price for one completed 3D model generation.

VariantPrice

512

$0.1/model

1024

Default

$0.2/model

1536

$0.4/model

512+4k Texture

$0.15/model

1024+4k Texture

$0.25/model

1536+4k Texture

$0.45/model

Settings

Generation controls available for this model.

Output Format

GLB

Geometry resolution

Select

Default

1024

Options (3)

512, 1024, 1536

Higher resolution captures more geometric detail but takes longer to generate.

Remove background

Toggle

Default

Yes

Remove the image background before generation. Disable this to use existing image alpha.

Seed

Number

Default

-1

Use -1 for a random result, or a fixed integer to reproduce a generation.

Target face count

Number

Default

200000

Approximate mesh face count after simplification (10,000 to 1,000,000).

Texture size

Select

Default

2048

Options (3)

1024 px, 2048 px, 4096 px (+$0.05)

Resolution of the embedded PBR textures. 4096 adds $0.05 to the generation price.

API request

Submit the generation with POST /api/generate-video, then poll the returned run ID for completion.

{
  "model": "wavespeed-ai/trellis-2/image-to-3d",
  "imageDataUrl": "data:image/png;base64,...",
  "resolution": "1024",
  "texture_size": 2048,
  "target_face_count": 200000,
  "remove_background": true,
  "seed": -1
}
Browse the 3D models API catalog

Examples

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Related 3d models

Compare TRELLIS.2 with similar models from the same provider or model family.

MoGe 2

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MoGe 2 by Microsoft reconstructs visible scene geometry from one JPG, PNG or WebP image up to 2048 × 2048 pixels and 20 MB. Download a textured GLB mesh, a colored PLY point cloud, colorized depth and validity maps, and camera field of view and intrinsics. Choose one of four checkpoints; normal-capable checkpoints also return surface normals. Processing detail, masking, edge filtering and an optional known horizontal field of view are adjustable. Reconstruction does not recover unseen surfaces or guarantee absolute scale. $0.01 per started decimal megapixel, minimum one megapixel; all options included.

MoGe 3

microsoft/moge-3

MoGe 3 by Microsoft reconstructs visible scene geometry from one JPG, PNG or WebP image up to 2048 × 2048 pixels and 20 MB. Download a textured GLB mesh, a colored PLY point cloud, colorized depth, surface normals and validity maps, and camera field of view and intrinsics. Choose zero to five depth-refinement passes, processing detail, masking, edge filtering and an optional known horizontal field of view. Reconstruction does not recover unseen surfaces or guarantee absolute scale. $0.015 per started decimal megapixel, minimum one megapixel; all options included.

Hunyuan 3D 3.1 Rapid

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Fast, low-cost draft mesh from a single image or a short prompt (up to 200 characters). Geometry only, no textures, in under a minute. Use Hunyuan3D V3 or Tripo for a textured result.

Hunyuan3D V3

wavespeed-ai/hunyuan3d-v3

Best-quality textured 3D from an image or prompt: film-quality geometry with baked color textures, optional PBR materials and low-poly output. About two minutes; files can reach 30 MB.

Meshy 6

wavespeed-ai/meshy6

Meshy 6 turns a prompt (up to 600 characters) or up to four views of an object into a textured or untextured 3D mesh. Control topology, polygon count and texture resolution, with optional character rigging and animation. Generations typically take several minutes.

Meshy T2

meshy/t2

Meshy T2 creates 3D models with Smart Topology and separate triangle-mesh parts from a text prompt or one JPG/PNG image up to 20 MB. T2 is the faster variant. Choose 100–15,000 target triangles (default 4,000), geometry only or textures, optional PBR materials, humanoid rigging and animation. Download GLB and available OBJ, FBX or USDZ outputs. Text prompts support up to 600 characters; texture prompts up to 800. N1 texturing uses reference imagery and produces 2K base color without PBR.